<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Four Suit Studio blog</title><description>Design diaries, production updates and lessons from self-publishing card games.</description><link>https://foursuitstudio.com/</link><item><title>There&apos;s no turn where you get to do all three</title><link>https://foursuitstudio.com/blog/there-s-no-turn-where-you-get-to-do-all-three/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/there-s-no-turn-where-you-get-to-do-all-three/</guid><description>The Gallery Gambit design diary, part 2</description><pubDate>Sat, 30 May 2026 00:00:00 GMT</pubDate></item><item><title>My girlfriend designed my most striking game</title><link>https://foursuitstudio.com/blog/my-girlfriend-designed-my-most-striking-game/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/my-girlfriend-designed-my-most-striking-game/</guid><description>She doesn&apos;t like board games. This story is about how she designed Gallery Gambit anyway.</description><pubDate>Tue, 05 May 2026 00:00:00 GMT</pubDate></item><item><title>How I get my games into retail without losing my mind</title><link>https://foursuitstudio.com/blog/how-i-get-my-games-into-retail-without-losing-my-mind/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/how-i-get-my-games-into-retail-without-losing-my-mind/</guid><description>Why I shifted from individual localisations to global licensing to get my games on tables worldwide.</description><pubDate>Tue, 10 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Why my Kickstarter predictions were completely wrong</title><link>https://foursuitstudio.com/blog/why-my-kickstarter-predictions-were-completely-wrong/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/why-my-kickstarter-predictions-were-completely-wrong/</guid><description>The numbers said the project was going to crush it. The live campaign said otherwise.</description><pubDate>Mon, 23 Feb 2026 00:00:00 GMT</pubDate></item><item><title>The story behind Stamp Showdown</title><link>https://foursuitstudio.com/blog/the-story-behind-stamp-showdown/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/the-story-behind-stamp-showdown/</guid><description>The first game I published that I didn’t design myself</description><pubDate>Sat, 07 Feb 2026 00:00:00 GMT</pubDate></item><item><title>Stamp Showdown Just Levelled Up.</title><link>https://foursuitstudio.com/blog/stamp-showdown-just-levelled-up/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/stamp-showdown-just-levelled-up/</guid><description>February 3rd, 2026 Hey! As you might have noticed, Stamp Showdown is live on Kickstarter 🎉 And we’ve got two big pieces of news to share. Go to Kickstarter A truly limited Kickstarter edition For the </description><pubDate>Tue, 03 Feb 2026 00:00:00 GMT</pubDate></item><item><title>Watch the Stamp Showdown trailer before anyone else</title><link>https://foursuitstudio.com/blog/watch-the-stamp-showdown-trailer-before-anyone-else/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/watch-the-stamp-showdown-trailer-before-anyone-else/</guid><description>January 6th, 2026 Hey collector, Happy New Year! I hope you’re having a great entrance to 2026. My last newsletter outlined the progress of Stamp Showdown. Right now, I just want to share early access</description><pubDate>Thu, 08 Jan 2026 00:00:00 GMT</pubDate></item><item><title>Stamp Showdown is almost ready!</title><link>https://foursuitstudio.com/blog/stamp-showdown-is-almost-ready/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/stamp-showdown-is-almost-ready/</guid><description>December 11th, 2025 Hey collectors! My last newsletter was about SPIEL and all the work that goes into having your own booth at a large convention. Since then, we’ve done it again at the largest con i</description><pubDate>Thu, 11 Dec 2025 00:00:00 GMT</pubDate></item><item><title>Behind the scenes: my first Spiel booth</title><link>https://foursuitstudio.com/blog/behind-the-scenes-my-first-spiel-booth/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/behind-the-scenes-my-first-spiel-booth/</guid><description>October 20th, 2025 Hey! This newsletter will contain a personal report on the Spiel conference. If you’re here for the updates, skip the first part and scroll directly to the bottom. Because I’ve been</description><pubDate>Thu, 06 Nov 2025 00:00:00 GMT</pubDate></item><item><title>River Rats Just Levelled Up.</title><link>https://foursuitstudio.com/blog/river-rats-just-levelled-up/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/river-rats-just-levelled-up/</guid><description>October 20th, 2025 Hey everyone, We’ve got some big news to share this time. And, it’s a very exciting week, since we’re going to the SPIEL conference this Thursday! What we’ll cover: Meet us in Essen</description><pubDate>Tue, 21 Oct 2025 00:00:00 GMT</pubDate></item><item><title>We’re going to SPIEL &amp; all River Rats have shipped!</title><link>https://foursuitstudio.com/blog/we-re-going-to-spiel-all-river-rats-have-shipped/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/we-re-going-to-spiel-all-river-rats-have-shipped/</guid><description>September 16th, 2025 Hey everyone, It’s been just over a month since the last newsletter! In this edition: SPIEL, Essen information: let’s meet 🙂 River Rats fulfilment update: all games have shipped! </description><pubDate>Tue, 16 Sep 2025 00:00:00 GMT</pubDate></item><item><title>Stamp Showdown &amp; River Rats Production Update</title><link>https://foursuitstudio.com/blog/stamp-showdown-river-rats-production-update/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/stamp-showdown-river-rats-production-update/</guid><description>August 7th, 2025 Hey everyone, It’s been just over a month since the last newsletter! In this edition: Introducing my new upcoming game: Stamp Showdown. Spoiler: you can already play it! River Rats pr</description><pubDate>Thu, 07 Aug 2025 00:00:00 GMT</pubDate></item><item><title>How our game, River Rats, was designed – from Robin’s perspective</title><link>https://foursuitstudio.com/blog/how-our-game-river-rats-was-designed-from-robin-s-perspective/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/how-our-game-river-rats-was-designed-from-robin-s-perspective/</guid><description>The previous article outlined how River Rats was designed from the lead designer’s perspective, Mathijs Jansen. But here is the same story, but now from…</description><pubDate>Wed, 09 Jul 2025 00:00:00 GMT</pubDate></item><item><title>Marketing the River Rats Kickstarter Campaign</title><link>https://foursuitstudio.com/blog/marketing-the-river-rats-kickstarter-campaign/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/marketing-the-river-rats-kickstarter-campaign/</guid><description>All the investments, social media efforts and everything.</description><pubDate>Wed, 09 Jul 2025 00:00:00 GMT</pubDate></item><item><title>Almost Ready for Production &amp; New Game Ahead!</title><link>https://foursuitstudio.com/blog/almost-ready-for-production-new-game-ahead/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/almost-ready-for-production-new-game-ahead/</guid><description>June 25th, 2025 Hey everyone, It’s been pretty busy since the end of the Kickstarter campaign. We reached over €20k with almost 750 backers, which is really amazing! From now on, I’ll keep sharing the</description><pubDate>Wed, 25 Jun 2025 00:00:00 GMT</pubDate></item><item><title>Guest Post: Mathijs’ Design Diary for River Rats</title><link>https://foursuitstudio.com/blog/guest-post-mathijs-design-diary-for-river-rats/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/guest-post-mathijs-design-diary-for-river-rats/</guid><description>Written by Mathijs Jansen I would have never expected to be making a game about anthropomorphic animals on a river cruise. In game design, you…</description><pubDate>Sun, 20 Apr 2025 00:00:00 GMT</pubDate></item><item><title>Introducing River Rats </title><link>https://foursuitstudio.com/blog/introducing-river-rats/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/introducing-river-rats/</guid><description>How River Rats was made and what decisions were taken along the way.</description><pubDate>Mon, 10 Feb 2025 00:00:00 GMT</pubDate></item><item><title>Design Diary #3: Dream Guardians in the freezer. Welcome, River Rats!</title><link>https://foursuitstudio.com/blog/design-diary-3-dream-guardians-in-the-freezer-welcome-river-rats/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/design-diary-3-dream-guardians-in-the-freezer-welcome-river-rats/</guid><description>We are all in.</description><pubDate>Wed, 21 Aug 2024 00:00:00 GMT</pubDate></item><item><title>Design Diary #2: New Name, Refreshed Game, New Dream Guardian</title><link>https://foursuitstudio.com/blog/design-diary-2-new-name-refreshed-game-new-dream-guardian/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/design-diary-2-new-name-refreshed-game-new-dream-guardian/</guid><description>Dream Guardians will become available soon!</description><pubDate>Tue, 16 Apr 2024 00:00:00 GMT</pubDate></item><item><title>Design Diary #1: Dreamkeepers</title><link>https://foursuitstudio.com/blog/design-diary-1-dreamkeepers/</link><guid isPermaLink="true">https://foursuitstudio.com/blog/design-diary-1-dreamkeepers/</guid><description>Join me in the journey of creating a new game and bringing it to market</description><pubDate>Mon, 11 Mar 2024 00:00:00 GMT</pubDate></item></channel></rss>